//
//  ChooseLevelScene.h
//  Frog Jump
//
//  Created by acumen on 7/26/13.
//
//

#ifndef __Frog_Jump__ChooseLevelScene__
#define __Frog_Jump__ChooseLevelScene__

#include <iostream>
#include "GeneralDef.h"
#include "GameController.h"
#include "MenuScene.h"
#include "CCScrollView.h"
#include "GameScene.h"


class ChooseLevelScene : public cc::CCLayer {
    void backToMenu(cc::CCObject *pSender) {
        GameController::popScene(MenuScene::scene());
    };
    
    void selectLevel(cc::CCObject *pSender);
public:
    ~ChooseLevelScene();
    virtual bool init();
    
    static cc::CCScene *scene();
    
    CREATE_FUNC(ChooseLevelScene);
};

#endif /* defined(__Frog_Jump__ChooseLevelScene__) */
